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-
- i M 1 A 2 A B R A M S
- America's Main Battle Tank
- Version 1.10
-
- Designed for Windows 95
-
- Copyright (c) 1997 by Interactive Magic, Inc.
- All Rights Reserved.
-
- http://www.imagicgames.com
-
- Developed by Charybdis Enterprises, Inc.
-
-
- ---------------------------------------------------------------------------
- VERSION 1.10 INSTALLATION
-
- Use Windows Explorer to find the directory that contains the current iM1A2
- Abrams game. Then copy the new version of the file "Abrams.exe" into that
- directory, overwriting (replacing) the old file of the same name. That's
- all you need to do.
-
-
- ---------------------------------------------------------------------------
- IMPROVEMENTS IN VERSION 1.10
-
- Dossiers will no longer freeze up if your default name is longer than
- 15 characters, even if your default Windows 95 name is longer.
-
- Jets and helicopters retain their line-of-sight advantages, but no longer
- fire missiles through hills. Their line-of-fire is restricted by terrain,
- just like everyone else.
-
- In multi-player versions forts (bunkers) are now set up correctly for
- all players.
-
- The battle score equation has been refined slightly, making it harder to
- achieve a "perfect" score of 100.
-
-
- ---------------------------------------------------------------------------
- ORIGINAL CD INSTALLATION & AUTOPLAY
-
- This product is fully AutoPlay enabled. This means that each time you insert
- the CD an options screen appears.
-
- If autoplay is disabled on your system, insert the CD, click the Start
- button and select "Run..." Next delete anything in the entry area labelled
- Open and click the Browse button. Double-click on "My Computer" and look for
- the Interactive Magic logo with the "Abrams" name beside it. Double-click on
- that, and then double-click on the icon labeled "setup.exe"
-
- DirectX Version 3 and the Indeo Codec Version 4.1 are required to run this
- product. The information on page 3 of the manual describes what these are.
- You can determine if you have these and your current version manually by
- inserting the CD, quiting from the options, and then doing Start - Run -
- Browse - My Computer (as described above) and then RIGHT-clicking on the
- Interactive Magic logo. On the menu that appears select (Un)install DirectX
- or (Un)install Indeo, as appropriate.
-
- If you lack autoplay, the procedure to determine your DirectX version
- (if any) is slightly different. In this case, use Windows Explorer to
- locate your CD-ROM drive, open the DirectX folder, and double-click on
- the Dxsetup.exe (sometimes it appears as just Dxsetup) entry to see what
- version (if any) is installed on y our machine. This is the equivalent
- to selecting (Un)install DirectX on machines with autoplay.
-
- Once you install DirectX and Indeo, they remain permanently on your system.
- This is their intended operation in Windows 95; even if you de-install iM1A2
- Abrams we recommend that you leave both DirectX and Indeo on your system.
-
-
- ---------------------------------------------------------------------------
- ACROBAT READER & ON-LINE MANUAL
-
- An electronic version of the manual is included on the CD. You can read
- this using the Adobe Acrobat Reader. If you do not elect to install
- the Acrobat Reader along with your game, you can always install it later
- by using Windows Explorer to navigate to the folder "Manual" on the CD-ROM,
- and then double-clicking on the file "ar32e30.exe" which starts the install
- process for Adobe Acrobat Reader.
-
- The electronic manual has exactly the same contents as the printed manual.
-
-
- ---------------------------------------------------------------------------
- VIDEO MODES
-
- The 320x240 mode is supported on most video cards, but some with older
- drivers (most notibly some S3-equipped cards) don't support this mode
- properly for our usage. Therefore, some machines may report an error when
- entering the simulator using 320x240. In this case you're automatically
- switched to 640x480 and the loading continues. Updating your video driver,
- available from your video card manufacturer, may resolve this problem.
-
-
- ---------------------------------------------------------------------------
- GAME SPACE and VIRTUAL MEMORY
-
- We recommend having at least 20 MB of free hard disk space when you start
- the game on a machine with 16 MB of RAM. This allows standard Windows 95
- virtual memory to run correctly.
-
-
- ---------------------------------------------------------------------------
- QUICKSTART & INVULNERABILITY
-
- The Quickstart game only makes you invulnerable for the first two (2)
- minutes of the battle. After that your M1A2s are vulnerable to damage.
- In single missions or campaigns, if invulnerability is "on" you get the
- benefits for the entire battle.
-
-
- ---------------------------------------------------------------------------
- JOYSTICK & SHIFT KEY
-
- You can speed turret rotation by holding down the shift key while using
- the joystick, just as you can with the keyboard or mouse.
-
-
- ---------------------------------------------------------------------------
- BATTLEFIELD SELECTION
-
- When you start a single battle or any campaign battle, the FIRST thing
- you must do is select a battlefield. In a campaign your choices are
- limited by the campaign situation. In single battles you can choose any
- battlefield in the theater. To choose a battlefield, click any town name
- with a colored circle around it.
-
-
- ---------------------------------------------------------------------------
- CAMPAIGNS & TROOP QUALITY
-
- Once you begin a campaign the troop quality for each side is "fixed" for
- the remainder of the campaign. Changing troop quality on either side has
- no effect in the campaign, although it will take effect in any single
- battles you fight while the campaign is in progress.
-
-
- ---------------------------------------------------------------------------
- A SECOND M1A2 PLATOON
-
- You are allowed to operate tanks of a second M1A2 platoon if you have one
- in the battle, AND if the configuration option "Viewable from Support" is
- set to "on."
-
-
- ---------------------------------------------------------------------------
- MULTIPLAYER NOTES
-
- IMPORTANT: Due to limitations in this version of Microsoft's DirectPlay
- drivers (part of DirectX), after EVERY multi-player battle you must exit the
- entire game back to Windows 95, then restart the iM1A2 Abrams program. We
- appologize for this inconvenience, and hope that a future Microsoft update
- of DirectPlay will allow you to continue from one battle to another without
- quitting the entire simulation.
-
- HOST STARTUP: Remember, to start a multiplayer game, as described on page
- 19, the host player must wait until everyone has joined the battle, and then
- must click "Deploy." The deploy button appears already depressed, but
- nevertheless you must click it again.
-
- Cooperative games are not possible using modems or direct serial connec-
- tions. You must be use a local area network (LAN) with either an IPX
- or TCP/IP protocol. This is because the large number of vehicles, shells
- and missiles flying around from all the support vehicles outstrips the
- capabilities of a modem or serial line. Competitive games are still
- possible because the overall number of vehicles and related ordnance is
- much lower.
-
- When playing a competitive multi-player game, after the leader for the Red
- side joins the game, the Red leader can examine the mission available to his
- side (Missions button) and choose one. The Blue (host) player only controls
- the missions for his side.
-
- In cooperative games, note that the enemy and friendly force lists are reset
- when each player joins. Wait until all players have joined before selecting
- additional friendly and enemy forces.
-
-
- ---------------------------------------------------------------------------
- MULTIPLAYER HOUSE RULES
-
- Experiments with multiplayer games have produced various "house rules"
- that you might enjoy. We're interested in hearing about yours as well;
- some may even appear as software options in future versions.
-
- (A) No STAFF Competition: Outlaw the use of STAFF in competitive games.
-
- (B) Tag Deathmatch: You can turn a competitive game into a "death match"
- of everyone against everyone (i.e., you can shoot your teammates). Players
- of the same color may NOT shoot at each other until at least one enemy-
- color vehicle is visible on the map. This prevents an instant bloodbath
- among former teammates). The winner is the last surviving tank. If two or
- more tanks are immobilized and out of ammo, they are co-winners.
-
- (C) Gunners' Holilday: Always select "cease fire" at the start of each
- battle, and never, ever select "fire at will" or "group fire." This means
- you must do all the shooting for all your tanks, while the computer-
- controller gunners take the day off.
-
-
- ---------------------------------------------------------------------------
- ABRAMS INTERNET PLAY
-
- Interactive Magic is in the early stages of adding sufficient technology to
- extend the multi-player game options to include play across the internet. The
- "Abrams Internet Play" option within multiplayer is the beginning of this
- process.
-
- To enable internet play, you must have an internet world wide web browser
- (such as Netscape Navigator or Microsoft Explorer) installed and functioning,
- which means you must have an on-line account with an internet service
- provider that supports a world wide web browsers. If you don't have this
- already installed, selecting this option either exits the game or does
- nothing at all. If you do have a functioning internet browser, selecting
- this option will connect you to an internet site with internet gaming
- options.
-
- As of May 1997, internet gaming for iM1A2 Abrams is not yet functional on
- either I-Magic's own internet site (www.imagicgames.com) or via Mplayer.
- We still do not recommend you attempt to create your own internet play
- session (see page 16, paragraph two, of the manual). However, reliable
- multiplayer gaming is possible using an LAN (local area network), or a
- modem (where one gamer calls another gamer using his modem).
-
-
- ---------------------------------------------------------------------------
- SAVING a PERSONA or a HALL OF FAME
-
- All information about a persona is stored in a x.TC file where "x" is the
- name of the persona. You can copy this file to any computer with iM1A2
- Abrams installed to continue to with that persona.
-
- When you retire that persona is marked as unplayable, but still can be
- viewed. A great way to show off your accomplishments is to "retire" the
- persona and give the x.TC file to your friends. They can view the file
- in their game, but cannot change it.
-
- The Hall of Fame is stored in Abrams.HOF. You can also copy this file to
- another computer, give it to your friends, etc. To erase the Hall of Fame
- just delete the Abrams.HOF file.
-
-
- ---------------------------------------------------------------------------
- SCREEN CAPTURE
-
- For technical reasons, the "Print Screen" Windows 95 screen capture utility
- generally does not work in iM1A2 Abrams. Instead we have installed our own
- special utility. Press Ctrl+K anytime inside the game and a SNAPxxxx.BMP
- file is created in the same directory as the game, where xxxx is 0000 for
- the first file, 0001 for the second, etc.
-
- You can view these screen shots in any program that reads .BMP files,
- including the "Paint" program that normally comes with Windows 95.
-
- Note: Animated scene sequences cannot be captured using this Ctrl+K utility.
-
-
- ---------------------------------------------------------------------------
- WEAPON DATA UPDATE
-
- The GSh-30-2 twin 30mm cannon on the Mi-24 Hind has an effective range of
- 1,000m, not the 800m quoted on page 135 of the manual.
-
- The 12.7mm machinegun on the OH-58D has an effective range of 700m. Only
- the OH-58D Kiowa and the M1037 Avenger have this limitation. Other 12.7mm
- guns can reach further, depending on how they are mounted.
-
-
- ---------------------------------------------------------------------------
- ACCESSING OVERWHELMING ARTILLERY SUPPORT
-
- In very rare circumstances you may have so many artillery support units
- that some appear unavailable when you click on the "Support" and "Arty"
- buttons on the tactical map. However, if you select the first artillery
- unit by clicking its name, you can then toggle through all available
- artillery using the Tab key.
-
-
- ---------------------------------------------------------------------------
- CIRCLING A-10s
-
- The extremely aggressive pilots in A-10s can sometimes end up circling a
- target so closely that they cannot line up their attack. The best way
- to solve this problem is to move the A-10 away from the target by
- giving it a target elsewhere. Once the A-10 leaves the "circling" area,
- give it orders to attack the original target. The A-10 should now have
- enough distance to line up a proper attack run.
-
-
- ---------------------------------------------------------------------------
- ALTERNATE POSITION BUTTONS
-
- On page 50 of the manual the three Alternate Position buttons are not
- fully explained. These have two functions. First, click the button to
- move to that position. Second, if something that's controlled or used
- from that position is damaged, the button blinks for a short period of
- time. If the crew position is entirely destroyed, the button remains
- lighted and you can no longer more to that position.
-
-
- ---------------------------------------------------------------------------
- VICTORY and DEATH
-
- Your persona is killed in battle if the turret crew of tank #11 is killed.
- If this occurs, after the battle you'll see a special sequence and have an
- option to resurrect yourself with a Purple Heart, as described on page 98.
-
- There is no score penalty for personal death, above and beyond the
- normal points the enemy receive for damaging or destroying an M1A2.
-
- Bear in mind that your Company Team could still win the battle, even if
- you were killed. In fact, it's the ultimate in self-sacrifice to achieve
- a major victory followed by the scenes of your final trip home and the
- military cemetary.
-
-
- ---------------------------------------------------------------------------
- CLIFFS
-
- We are aware that it's much harder to perceive cliffs and other extreme
- terrain in iM1A2 than in real life. Modern computer graphics still have
- some limitations. Until we can develop some significant improvements, our
- current compromise between realism and playability is this: you can "fall"
- down a cliff and end up in some very surprising (and often unpleasant)
- situations, but you aren't damaged by the "fall" itself. Needless to say,
- it's impossible to climb up cliffs with any vehicle.
-
-
- ---------------------------------------------------------------------------
- EYEBALLS vs COMPUTERS
-
- As mentioned on page 175 of the manual, the realistic (but long) ranges
- depicted in 3D display system for iM1A2 Abrams can cause some peculiar
- visual effects. In addition to "floaters" there is a very rare situation
- where tanks seem to disappear down into the terrain. None of these effects
- bother your computer-controlled gunners. Therefore, the best policy in
- these rare cases is to leave the gunner's position and let the computer-
- controlled gunner do the job for you. You can "encourage" the gunners to
- hit the target you want by going to the tactical map and giving your
- platoon the "Engage" tactic against that enemy unit (see page 72 for
- details).
-
-
- ---------------------------------------------------------------------------
- CUSTOMER SERVICE
-
- If you have questions or need additional assistance with this or any
- other Interactive Magic product, feel free to call our Customer Service
- Department at (919) 461-0948, between 9AM - 9PM Eastern.
-
- Customer service email addresses are:
- Internet: techsupport@imagicgames.com
- Compuserve: 75162,1202
- America Online (AOL): ASKIMAGIC
-
-
- -----------------------------------------------------------------------
- 'Windows 95' and 'Explorer' are registered trademarks of Microsoft
- Corporation.
- 'Pentium' is a registered trademark of Intel Corporation.
- 'Adobe' and 'Acrobat' are trademarks of Adobe Systems, Inc.
- ---------------------------------------------------------------------------
-
- END OF DOCUMENT
-